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Shattera

Shattera, a turn-based tactical game where all character actions are driven by a card-based combat system. · By Victor

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開發日誌 #04:3D模型、天賦樹與流血的心理博弈
Hi guys,距離上次的 Devlog 已經過了兩個月。我並沒有停止遊戲的開發,只是最近生活中遇到了一些重大挑戰,所以我不得...
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Devlog #04: 3D Models, Talent Trees, and the tactical dilemma of Bleeding
Hey everyone. It's been two months since the last devlog. I haven't stopped developing the game; I just ran into some major life events recently that forced me...
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Devlog #03: New Year, New Models, and the World of Shattera
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Happy New Year, everyone! As we step into 2026, Shattera has been in development for nearly six months. This time has flown by, filled with its fair share of ob...
Devlog#03: 3D模型,人物與故事
Happy New Year, 各位新年快樂,轉眼已踏入2026年,Shattera 至今也開發近半年,這段時間說長不長,中間也遇不不少阻礙和挑...
開發日誌 #02:核心機制的建構
本月開發進度概覽 快速記錄一下這個月的開發進度,目前對近戰和遠程武器的開發都有了機制上的基礎,主要是武器牌 x...
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Devlog #02: Building the Core Systems & Diving Deep into Stats
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Hey everyone! Victor here, checking in with a quick update on this month's development progress. I’ve been focused on building out the fundamental mechanisms...
開發日誌 #01:原型階段的開發初衷
Hi,各位 !我是 Victor, 遊戲的開發者。 目前距離首次發佈已經兩個月,其實九月時想發佈開發的更新,但是進度未及所以...
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Devlog #01: The Prototype Stage & Our Design Origin
Hey everyone! I'm Victor, the game's developer. It's been two months since the initial release. I actually hoped to release an update by the end of September, b...
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