Shattera
Devlog
- March 02, 2026 by Victor#3D, #Singleplayer, #tactical-game, #Tactical RPG, #deck-buildingHi guys,距離上次的 Devlog 已經過了兩個月。我並沒有停止遊戲的開發,只是最近生活中遇到了一些重大挑戰,所以我不得不放慢開發腳步並延遲了這次... Continue reading

- March 02, 2026 by Victor#3D, #Singleplayer, #tactical-game, #Tactical RPG, #deck buildingHey everyone. It's been two months since the last devlog. I haven't stopped developing the game; I just ran into some major life events recently that forced me to slow down a bit and delay this update... Continue reading

- January 04, 2026 by Victor#3D, #Singleplayer, #tactical-game, #Tactical RPGHappy New Year, 各位新年快樂,轉眼已踏入2026年,Shattera 至今也開發近半年,這段時間說長不長,中間也遇不不少阻礙和挑戰。 遊戲系統的基礎建設也大... Continue reading

- December 01, 2025 by Victor#3D, #Singleplayer, #tactical-game, #Tactical RPG本月開發進度概覽 快速記錄一下這個月的開發進度,目前對近戰和遠程武器的開發都有了機制上的基礎,主要是武器牌 x 技能牌作為配合使用。好比你... Continue reading

- November 02, 2025 by Victor#game design, #card game, #Tactical gameHi,各位 !我是 Victor, 遊戲的開發者。 目前距離首次發佈已經兩個月,其實九月時想發佈開發的更新,但是進度未及所以集中在十月底才一口氣更新第... Continue reading

- November 02, 2025 by Victor#game design, #Tactical game, #card gameHey everyone! I'm Victor, the game's developer. It's been two months since the initial release. I actually hoped to release an update by the end of September, but the progress wasn't quite ready. So I... Continue reading


