Shattera
Shattera — Your turn… is still my turn.
- A Tactical card battle on a living grid. Build a deck, control the board, and cut in during the enemy’s turn with perfect reactions.

- Card‑Driven Actions : Every action is a card. Move, attack, block, and combo from your hand. Luck meets skill in fast, readable turns.
- Living Battlefield : The board fights back. Elevation, angles, and flanks turn “bad hands” into brilliant wins.
- Combos Burst: Cards Together Strong! It’s not about the strength of one card. It’s about the lethal synergy you chain together, enabling explosive results where 1 + 1 breaks the limit.

- Reaction System : Your turn… is still my turn! Block, dodge, and counter during the enemy’s turn for lethal interrupts.

- Level Up and Customizations: Allocating you Attributes points together with Equipment and Deck building to create your own build.


Prototype Notice
- Early prototype focused on core card‑driven tactics. Expect bugs and placeholder art and audio.
- Your feedback will shape the game. Tell us what works, what doesn’t, and what you want next.
Call to Action
- Play the prototype
- Join the discussion with Discord : https://discord.gg/8JdXGGV7
- Wishlist to follow development
| Updated | 9 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Victor |
| Genre | Card Game |
| Made with | Godot |
| Tags | 3D, Deck Building, Singleplayer, tactical-game, Tactical RPG |
| Average session | A few minutes |
| Languages | English, Chinese, Chinese (Simplified), Chinese (Traditional) |
| Inputs | Keyboard, Mouse |
| Links | Discord |
Development log
- 開發日誌 #04:3D模型、天賦樹與流血的心理博弈9 days ago
- Devlog #04: 3D Models, Talent Trees, and the tactical dilemma of Bleeding9 days ago
- Devlog #03: New Year, New Models, and the World of Shattera67 days ago
- Devlog#03: 3D模型,人物與故事67 days ago
- 開發日誌 #02:核心機制的建構Dec 01, 2025
- Devlog #02: Building the Core Systems & Diving Deep into StatsDec 01, 2025
- 開發日誌 #01:原型階段的開發初衷Nov 02, 2025
- Devlog #01: The Prototype Stage & Our Design OriginNov 02, 2025


